But the graphical issues are cringe-worthy in the story scenes. You don’t notice these days once the fighting starts, except maybe for Chun-Li’s awkward shuffle, something so egregious I imagine it will be fixed in the final release. Dante’s usual cool-guy smirk looks sleepy, and perhaps undead. Some of these models don’t look like they were ever meant to be seen up close: Chun-Li in particular looks like a bootleg figure freshly caught out of a corner-store crane game. The demo also unfortunately shows off character models that somehow look worse than the previous game on last generation’s platforms. Rather, it feels like a string of connected “character reveal” trailers, between which you get to play a fighting game against a punching bag made of tissue paper for a moment.
Though this is presumably the very first chapter of the story, this demo doesn’t appear to have the fast-paced narrative of Injustice 2 nor the heavy character detail of the Guilty Gear series.
Modeled after Marvel’s Hollywood blockbusters but lacking their charm, the story unites Marvel and Capcom characters to trade a geek-trivia quip or two in between a series of fights against the same two robot drones over and over. Unfortunately, like the story mode that eventually came and went for SFV, it is quite a dull stretch. This feels like a response to Street Fighter 5 launching without a story mode: “Don’t worry guys, we didn’t forget it this time!” This is a “story demo,” so the story mode is all you get. Capcom Infinite may not be a bad game, but this certainly a bad demo. The demo feels like a squandered opportunity on Capcom’s part it’s so constrained and limiting that it actively hides the good points of the game and highlights its failings. Capcom Infinite, and it was available that day! Among the Sony E3 reveals was the surprise announcement of a demo for Marvel Vs.